| 
                        
                          
                             
                            
                            Hackers, freaks, outsiders, Homo Superior?
                            Call them what you will, geeks are everywhere, and
                            their stories help explain how science is shaping us
                            
                            by Harvey Blume
                            
                           
                          July 13, 2000 
                           
                          Somewhere in the middle of
                          Martin Scorcese's film Mean Streets (1973),
                          Johnny Boy, the character played by Robert DeNiro,
                          calls another character a "mook."
                          "What's a mook?" the guy asks, looking
                          around the pool hall for guidance. Nobody seems to
                          know, so just to be on the safe side the guy slugs
                          DeNiro and starts a brawl. Today, the situation with
                          regard to "geek" resembles the melée over
                          mook. True, there is some rough consensus about the
                          meaning of the
                          word geek -- something to do with alienation and
                          lack of savoir-faire -- but when you try to get down
                          to particulars, it's chaos. 
                           
                          For one thing, as with mook, there is no agreement as
                          to whether geek is an insult or a compliment. Nor is
                          there much clarity about whether geeks can subsist
                          apart from the computer culture with which they are
                          often associated: in other words, is geek but a
                          synonym for "hacker"? (The Jargon
                          File, maintained by open source advocate Eric
                          Raymond, among others, pretty much equates the two
                          words, defining the computer geek -- and specifying no
                          other kind -- as "One who fulfills all the
                          dreariest negative stereotypes about hackers: an
                          asocial, malodorous, pasty-faced monomaniac with all
                          the personality of a cheese grater." But with all
                          due respect for Raymond's exertions on behalf of open
                          source, on the matter of geek being the same as
                          hacker, his mind appears closed.) 
                           
                          At least one fact about geeks is beyond doubt -- they
                          are getting a lot of attention these days. Three
                          recent books -- Jon Katz's Geeks:
                          How Two Lost Boys Rode the Internet Out of Idaho,
                          Paulina Borsook's Cyberselfish:
                          A Critical Romp Through the Terribly Libertarian
                          Culture of High-Tech, and Richard Powers's
                          novel Plowing
                          the Dark -- have made significant, if
                          contradictory, contributions to what might be called
                          "geek studies." But these volumes need to be
                          seen in the much broader context of the movies,
                          animated cartoons, comic books, television sitcoms, Web
                          sites, manifestos, and neurological writings that
                          are all by, for, or about the geek. And that bulging
                          corpus, in turn, has roots in a much older literary
                          tradition in which geeks went by the name of
                          "wild men" but were subjected to much the
                          same kind of scrutiny they are getting today. 
                           
                          Some constants emerge from geek studies. Geeks are
                          almost always depicted as deficient in traditional
                          social skills but as possessing some special gift or
                          talent in recompense. Writers tend to be divided over
                          which side of this equation should be emphasized
                          (usually to the exclusion of the other). Some fear
                          that the spread of geekdom means an irreparable hole
                          is being torn in the social fabric; others see geekdom
                          as a less hidebound and authoritarian society in the
                          making. But if there's one overriding theme to the
                          geek corpus, it's that tales of the geek will almost
                          always be tales of science -- of what science is doing
                          to us, what it's turning us into. Much as God is
                          always a presence, however peripheral, in the Hebrew
                          Bible, so science rules the expanse of geek studies.
                          That in itself is one reason geeks are getting so much
                          attention: the impact of science on our lives is
                          something we're endlessly anxious to understand. 
                           
                           These
                          days, naturally enough, the science operative in geek
                          studies will most often be computer
                          science. But, contra Raymond, it's hardly computer
                          science alone that figures in geek lore. Katherine
                          Dunn's novel Geek
                          Love (1989), for example, a foundational work
                          in the field, traces the rise and fall of a carnival
                          freak show. That Dunn's book is set in the carnival,
                          not the cubicle, underlines the fact that the geek and
                          the hacker need not be identical. The carnival, after
                          all, is native ground for the geek. It was in the
                          carnival that the word itself came into being to
                          describe those performers whose sole claim on viewers'
                          attention was a willingness to bite off the heads of
                          live chickens. Dunn's characters have no need for such
                          uncouth devices. They are designer geeks, products of
                          rudimentary bioengineering. When pregnant, mama geek
                          Lillian ingests a home-brew rich in insecticides and
                          radioisotopes so that her progeny will be lavishly
                          deformed, and thus able to keep the family freak show
                          going. Dunn assigns her geeks a moral complexity some
                          later writers, prone either to demonize or adore the
                          geek, do not. Several of Dunn's mutants are sweet
                          souls, reconciled to life in the sideshow, but others
                          have a dark side, and an angry, vengeful will to
                          power. Arnie, for example, a leader of Dunn's geek
                          brood, plots an awful revenge on those who pay to
                          gawk, declaring of his kind, "We are the things
                          that come to the norms in nightmares. The thing that
                          lurks in the bell tower and bites out the throats of
                          the choirboys." 
                           
                          Jon Katz and Paulina Borsook, in their recent books,
                          take diametrically opposite positions to each other on
                          the question of whether geeks should be celebrated or
                          deplored. Katz portrays his geeks as outsiders whose
                          technical talents are finally of great use to society,
                          while Borsook sees behind every geek the unappeasable
                          image of an Arnie. 
                           
                           In
                          his columns
                          for Hotwired in 1997 and 1998, and thereafter for Slashdot,
                          Katz became known as a leading advocate of geek pride,
                          and he continues in that vein in Geeks, tracing
                          the impact of the Internet on Jesse and Eric, a pair
                          of incommunicative working-class white kids.
                          Describing an encounter with Jesse, who is in the
                          process of taking apart a computer's motherboard, Katz
                          writes, "His face was void of expression, a mask
                          I came to know well and could rarely crack."
                          Several decades ago, Jesse might have been taking
                          apart a carburetor, but digital technology changes his
                          life more profoundly than auto-mechanics ever would
                          have. That motherboard helps link Jesse -- who had
                          been in trouble with gangs, liquor, and drugs -- to
                          the Internet, where he finds his voice, his community,
                          and his direction. "Such kids don't suffer alone
                          anymore," writes Katz. "They tell their
                          stories to one another almost continuously via
                          twenty-four-hour, seven-day-a-week messaging
                          systems." The Internet Katz describes is both a
                          technological and a social upheaval in progress, and
                          it sweeps Jesse and Eric out of the shallows and into
                          the mainstream. As Katz puts it: "The whole
                          notion of outsiderness has been up-ended in a world
                          where geeks are uniquely -- and often solely --
                          qualified to operate the most complex and vital
                          systems, and where the demand for their work will
                          greatly exceed their ability to fulfill it for years
                          to come." 
                           
                           Whereas
                          Katz sees an irresistible democratic impulse at work
                          in geek culture, Paulina Borsook, a former
                          writer for Wired, detects only a new,
                          stubborn elitism. Borsook grew up in California's
                          post-World War II aerospace milieu, and recalls that
                          the engineers and scientists of those days typically
                          subscribed to the view that "progress in our
                          shared civilization was helped along by government
                          programs supporting scientific research, public
                          health, education, and the bringing of electricity and
                          telephony to rural areas." They believed, above
                          all, that "there was a shared civilization
                          worth fostering, for geek and non geek, rich and
                          poor." In Borsook's account, that belief in
                          shared social values was shattered in Silicon Valley
                          and environs when computer geeks consolidated their
                          hold on power. Flush with money, prestige, and a
                          confidence that they were, as Katz puts it,
                          "uniquely -- and often solely -- qualified to
                          operate the most complex and vital systems,"
                          computer geeks grew contemptuous of any social or
                          philanthropic purposes beyond their own welfare.
                          According to Borsook, they dressed that contempt up as
                          a political philosophy and gave it the name "technolibertarianism."
                          Just behind the anti-government, anti-social biases of
                          that creed, Borsook sees a face much like Jesse's as
                          described by Katz -- a face "void of expression,
                          a mask I came to know well and could rarely
                          crack" -- and it frightens her. 
                           
                          Oddly, the moral complexity Katherine Dunn saw in her
                          carny geeks shows up better in pop culture than in
                          serious but one-sided studies such as Katz's and
                          Borsook's. A timely example is the X-Men
                          saga, which started in the late 1960s as a comic book
                          and has morphed into animated cartoons, action
                          figures, graphic novels, and now
                          the movies, along the way generating more
                          characters and plot lines than the Mahabharata.
                          X-Men is a story of mutants, "children of
                          the atom," whose numbers are increasing owing to
                          pollution and radioactivity -- the pervasive impact of
                          science and technology (as one X-Men novel
                          asks, "who knew what even sitting too close to a
                          TV set might do?"). Like Lillian's children in Geek
                          Love, these mutants are capable of extraordinary
                          feats, such as teleportation, flight, and control over
                          electromagnetism and the winds. Some style themselves
                          Homo Superior and want to dominate and punish the Homo
                          Sapiens who have persecuted them, but others -- the
                          band of X-Men led by Charles Xavier, who has
                          telepathic powers -- are determined to show that not
                          all super-powered mutants are bad guys. 
                           
                          A rift within mutantkind is likewise the theme of David
                          Cronenberg's best film, Scanners
                          (1980). Owing to an experimental drug taken by their
                          mothers, scanners are born with the ability to hear
                          the thoughts of those around them. The trick is to
                          control this power, and to turn it off when necessary,
                          lest its possessors be driven mad by the collective
                          roar of other minds. One scanner in particular, the
                          most powerful (the inevitable Arnie in the bunch), has
                          learned to use telepathy to dominate others and is
                          opposed by less malign members of the group. The
                          plight of Cronenberg's scanners, their inborn
                          defenselessness against other minds, is a superb
                          statement of another common motif of geek studies,
                          namely the terrible vulnerability of geeks to the
                          thoughts and judgments of the collective. Scanners are
                          not indifferent to others, as geeks are sometimes
                          thought to be, but only too painfully susceptible to
                          them.
                          In his new novel, Plowing the Dark, Richard
                          Powers takes up this theme, and recasts geek
                          vulnerability as a hyper-susceptibility to heartbreak.
                          Nearly all the book's characters -- programmers and
                          graphic designers for a Microsoft-like corporation
                          named TeraSys -- have lost at love so badly that
                          they're prepared to abandon the real world, which rubs
                          their hearts raw, and put their faith in virtual
                          reality. Geek talk, like science talk, is notoriously
                          brainy, but undeveloped when it comes to emotions.
                          Richard Powers's geeks, for example, are forever
                          overwhelmed by and at a loss for words for their
                          feelings. Questions of human intimacy reduce them to
                          whispers or to silence, but boot up a good stockmarket-forecasting
                          program on the company mainframe and they grow
                          effusive. 
                           
                          Yet Powers's geeks are still romantics at heart,
                          insulating a part of themselves from science (a part
                          that, for lack of any other language, grows mute).
                          Paulina Borsook sees no such partitions among the
                          geeks she describes. For them, the language of
                          intimacy and feeling has been turned into a dialect of
                          science and technology. She argues this point most
                          clearly with regard to geek sexuality. Borsook claims
                          that geeks are inordinately attracted to
                          sadomasochism, not, as trauma theorists would be quick
                          to assume, because they were physically or sexually
                          abused as children, but simply because S&M is
                          contractual and explicit -- with limits, roles, and
                          preferences negotiated in advance. S&M is nearly
                          algorithmic; it minimizes the difference between
                          having sex and writing code. 
                           
                          Different as they are in other
                          ways, Katherine Dunn's Arnie, David Cronenberg's
                          scanners, and Richard Powers's crew of
                          down-in-the-dumps VR designers bring together two
                          defining elements of the geek -- one modern, in the
                          form of science, and one very old. 
                           
                          The geek is an update of an ancient type -- the wild
                          man, as portrayed by John Block Friedman in his book The
                          Monstrous Races in Medieval Thought and Art
                          (1981) and Richard Bernheimer in Wild Men in the
                          Middle Ages (1952). With his roots in Greco-Roman
                          typologies, the wild man was a stock figure of
                          medieval bestiaries, travelogues, peasant pageants,
                          and aristocratic picture books. Bernheimer points out
                          that Shakespeare's Caliban, for example, the original
                          proprietor of Prospero's enchanted isle in The
                          Tempest, derives from medieval descriptions of the
                          wild man. The locale of the wild man, whether at the
                          world's edge or within the recesses of the dark
                          forest, was (Prospero notwithstanding) terra incognita
                          to civilized man. And though the wild man was barred
                          from the pleasures of society and forced to contend
                          with other strange beings at the chaotic margins of
                          the world, God compensated him with special powers,
                          such as an ability to control the winds and summon
                          storms. The wild man was among the many monstrous
                          races created by God to teach a lesson, the exact
                          nature of which medieval schoolmen spent a good deal
                          of time pondering -- though there was general
                          agreement among them that the wild man's very
                          existence had to be deemed a matter of "high
                          significance." 
                           
                          Medieval wild-man studies enjoyed one certainty geek
                          studies do not share -- a sense that God had installed
                          His wild men in the hinterland, where He meant them to
                          stay. There was no prospect of wild men crossing over
                          and going mainstream. When it comes to geeks, though,
                          it is significant that no such limit applies. The
                          mainstreaming of the geek is, in fact, one of the
                          things that most fascinates us about them -- and about
                          ourselves. We don't know how deeply science will
                          transform us, or what areas of our experience, if any,
                          will remain untouched. Borsook shows that for geeks,
                          even pillow talk is tech talk, and if geek studies
                          attests to anything it is to the fact that there's no
                          reliable dividing wall between geeks and others. Sure,
                          Arnie would stand out in a crowd, but Powers's
                          characters are indistinguishable from the rest of us
                          -- except for their urge, not so unusual these days,
                          to desert material for virtual reality. Despite
                          appearances, geek studies are not about the rarefied
                          or isolated other. We consult them for advance warning
                          of the physical, psychological, and intellectual
                          effects of science on us all. 
                           
                            
                          What do you think? Discuss this article in the Technology
                          & Digital Culture conference of Post &
                          Riposte. 
                           
                          More on books
                          in Atlantic Unbound and The Atlantic
                          Monthly. 
                           
                          More on technology
                          and digital culture in Atlantic Unbound
                          and The Atlantic Monthly. 
                          
                           
                          Harvey Blume is a contributing writer for Atlantic
                          Unbound and The Boston Book Review. His interview
                          with Richard Powers appeared in Atlantic
                          Unbound last month. 
                           
                          All
                          material copyright © 2000 by The
                          Atlantic Monthly Group. All rights reserved. |